![]() ![]() ![]() There are subtle visual highlights to indicate where you might want to explore, most quests are imaginative, and the core design is always at the forefront. What helps Toem become a good time, is really that it focuses on being an experience with nice forms of interactivity. You still have to find these tools, but I believe more could have been done to give these items varied functionalities. Be it a diving helmet for letting you explore underwater or shoes to climb up the mountains with, they have interesting uses but feel more like context-sensitive moments due to their specific purposes. Despite that there are plenty of options for visual customization, some are also used for getting to new areas or to cause an event to occur. The same problem of restrictions can be seen with your attires. Sadly, this is it to your moveset, and you are not even able to walk around while looking through the camera, which is a bizarre design. Here, you are able to look around and zoom in and out as well, with one horn and a tripod being acquired soon after the first stage. ![]() You will be playing from an overhead view with the ability to zoom in and out, and can at any moment pull out the camera for taking pictures. This limitation might honestly come from your own lack of diverse capabilities. Even if this game still keeps up the engaging exploration and no task is below average, this makes the activities you do uneven in quality. It is just a shame that not every quest is imaginative though, as some might be straightforward with their objectives or are too similar to a previous one you accomplished. This makes Toem into a short adventure, but since there is a lot to see and discover, it never felt like the playthrough ended too soon. There are also only five locations to visit, with two of them being quite small. Speaking of, despite that some places can be sizable, I never needed a map due to each area’s clear structure, making navigation a breeze. Many tasks also use wordplay or require you to tinker with the environment in order to find what you are looking for, which are clever ways to add to the exploration. You might help a ghost figure out who they were in their living life, advertise for a food stand by using a specific hat or play hide and seek with someone who is just bored. Each place has plenty of creatures that need your support, with their quests ranging in creativity, challenge, and length. While the locations are unlocked linearly, how you decide to do so is all up to you. You get these marks through doing different tasks for the inhabitants, all revolving around exploration and/or photographing. In each area you visit, you will be tasked to fill up a quote of stamps in order to take the bus for free and move forward to the next place, ending in where you will find Toem. Despite that this is your destination, this title clearly shows that the journey is just as important. After taking on this adventure through my neighbouring country, I can definitely say it was well worth my time.Īs the little avatar, your goal is to take a picture of “Toem”, a spectacular view that is beyond words. Toem wishes to take you on a journey where you simply help people by taking pictures and exploring the places you visit, which sounded appealing to me. Even with a modern phone, it can never live up to the strength of an actual camera. This is something I used to take for granted, as I just enjoyed the sceneries on our travels, but never thought about how nice it could be to keep holding onto special events until I got much older. While I am not much of a photographer, my father is and has always tried to capture magical or intriguing moments on our trips. ![]()
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