![]() ![]() So if you have only one cpu, this doesn't make a difference. Even when set to a larger number, the system will adapt to the number of (logical) CPUs. If you do, and if you are able to reproduce the problem, please PM me with detailed description of how to reproduce this and on which hw. ![]() ![]() If you enable this, you might have some crashes. The cvar is set to 1 by default, because this feature is still experimental. 2, it will use 2 threads where applicable. Thr_iMaxWorkerThreads is the console command controlling the maximum number of worker threads. Added support for multi-core in physics solver (disabled by default)Īnyone know how to enable the multi-core physic solver?.Added the 'only if stronger' option to auto weapon change setting.Implemented the in-game voting system (votes for next map, map restart, kicking players, temporary player ban).It is now posible to disable items, weapons and powerups.Players dop the current weapon when killed (DM only).In DM, player runs faster when using the chainsaw.Increased player speed for deathmatch games (12.5 m/s).Added damage impact - knockback from explosions.Implemented map list and map rotation - map list can be specified either in a cvar or through a file.Implemented banning of players by IP address (permanent or temporary).Added samListPlayers() console command - displays the list of all players in the 'playerindex playername' format.It is now possible to execute a script file from the console (exec script.cfg).The new patch for Serious Sam 2 has been released, bringing the game up to version 2.068, and adding deathmatch support. ![]()
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